mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_timelimit : 25 : , "sv", "nf", "rep" : game time per map in minutes
mp_tkpunish : 1 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_weaponstay : 0 : , "sv", "nf" :
mp_winlimit : 0 : , "sv", "rep" : max number of rounds one team can win before server changes maps
multvar : cmd : : Multiply specified convar value.
name : 0 : , "a", "user", "print", "server_can_execute", "matsys" : Current user name
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv" :
nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes : 0 : , "sv" :
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
net_blockmsg : 0 : , "cheat", "matsys" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : , "matsys" : Apply bandwidth choke to loopback packets
net_compresssplits : 1 : , "matsys" : Compress splitpacket parts before sending
net_drawslider : 0 : , "matsys" : Draw completion slider during signon
net_droppackets : 0 : , "cheat", "matsys" : Drops next n packets on client
net_fakelag : 0 : , "cheat", "matsys" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat", "matsys" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxfilesize : 16 : , "matsys" : Maximum allowed file size for uploading in MB
net_maxfragments : 1280 : , "matsys" : Max fragment bytes per packet
net_queue_flush_interval : 1 : , "matsys" : How many milliseconds in between sending queued packets.
net_queue_trace : 0 : , "matsys" :
net_queued_packet_thread : 1 : , "matsys" : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop : 0 : , "matsys" : Show dropped packets in console
net_showevents : 0 : , "matsys" : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : , "matsys" : Show netchannel fragments
net_showmsg : 0 : , "matsys" : Show incoming message: <0|1|name>
net_showpeaks : 0 : , "matsys" : Show messages for large packets only: <size>
net_showsplits : 0 : , "matsys" : Show info about packet splits
net_showtcp : 0 : , "matsys" : Dump TCP stream summary to console
net_showudp : 0 : , "matsys" : Dump UPD packets summary to console
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
next : 0 : , "cheat", "matsys" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel : 0 : , "sv", "nf", "rep" : If set, will trigger a changelevel to the specified map at the end of the round
nextmap : cmd : : Use ma_help _name for help
noclip : cmd : : Toggle. Player becomes non-solid and flies.
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage : 1 : , "sv", "cheat" :
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment : 0 : , "sv" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , "sv" :
npc_speakall : cmd : : Force the npc to try and speak all thier responses
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics : 0 : , "sv" :
old_radiusdamage : 0 : , "sv", "rep" :
password : 0 : , "a", "norecord", "matsys" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , "sv", "rep" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each active object
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
player_old_armor : 0 : , "sv" :
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
prop_active_gib_limit : 999999 : , "sv" :
prop_active_gib_max_fade_time : 999999 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : 3 : , "sv" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
quit : cmd : : Exit the engine.
quti : cmd : : Exit the engine.
r_3dnow : cmd : :
r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
r_ambientboost : 1 : , "a", "matsys" : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : , "a", "matsys" : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "a", "cheat", "matsys" : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientmin : 0 : , "a", "matsys" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_colorstaticprops : 0 : , "cheat", "matsys" :
r_debugrandomstaticlighting : 0 : , "cheat", "matsys" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cullsize : 1 : , "matsys" : Decals under this size in pixels are culled
r_decals : 2048 : , "matsys" :
r_decalstaticprops : 1 : , "matsys" : Decal static props test
r_DispBuildable : 0 : , "cheat", "matsys" :
r_DispDrawAxes : 0 : , "matsys" :
r_DispWalkable : 0 : , "cheat", "matsys" :
r_drawbatchdecals : 1 : , "matsys" : Render decals batched.
r_drawbrushmodels : 1 : , "cheat", "matsys" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals : 1 : , "cheat", "matsys" : Render decals.
r_DrawDisp : 1 : , "cheat", "matsys" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat", "matsys" :
r_drawleaf : -1 : , "cheat", "matsys" : Draw the specified leaf.
r_drawmodeldecals : 1 : , "matsys" :
r_DrawModelLightOrigin : 0 : , "cheat", "matsys" :
r_drawmodelstatsoverlay : 0 : , "cheat", "matsys" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat", "matsys" :
r_drawmodelstatsoverlaymax : 1 : , "a", "matsys" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a", "matsys" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawSpecificStaticProp : -1 : , "matsys" :
r_drawstaticprops : 1 : , "cheat", "matsys" : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld : 1 : , "cheat", "matsys" :
r_drawworld : 1 : , "cheat", "matsys" : Render the world.
r_dscale_basefov : 90 : , "cheat", "matsys" :
r_dscale_fardist : 2000 : , "cheat", "matsys" :
r_dscale_farscale : 4 : , "cheat", "matsys" :
r_dscale_neardist : 100 : , "cheat", "matsys" :
r_dscale_nearscale : 1 : , "cheat", "matsys" :
r_dynamic : 1 : , "matsys" :
r_entity : -1 : , "cheat", "matsys" :
r_eyeglintlodpixels : 20 : , "matsys" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss : 1 : , "a", "matsys" :
r_eyemove : 1 : , "a", "matsys" :
r_eyes : 1 : , "matsys" :
r_eyeshift_x : 0 : , "a", "matsys" :
r_eyeshift_y : 0 : , "a", "matsys" :
r_eyeshift_z : 0 : , "a", "matsys" :
r_eyesize : 0 : , "a", "matsys" :
r_fastzreject : 0 : , "matsys" : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_flex : 1 : , "matsys" :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : , "matsys" :
r_gamma : 0 : , "a", "matsys" : Gamma Value
r_itemblinkmax : 0 : , "cheat", "matsys" :
r_itemblinkrate : 4 : , "cheat", "matsys" :
r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
r_lightaverage : 1 : , "matsys" : Activates/deactivate light averaging
r_lightinterp : 5 : , "cheat", "matsys" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat", "matsys" :
r_lightstyle : -1 : , "cheat", "matsys" :
r_lockpvs : 0 : , "cheat", "matsys" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : , "matsys" :
r_lod_noupdate : 0 : , "matsys" :
r_maxmodeldecal : 50 : , "matsys" :
r_mmx : cmd : :
r_modellodscale : 1 : , "cheat", "matsys" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal : 0 : , "cheat", "matsys" :
r_nohw : 0 : , "cheat", "matsys" :
r_norefresh : 0 : , "matsys" :
r_nosw : 0 : , "cheat", "matsys" :
r_novis : 0 : , "cheat", "matsys" : Turn off the PVS.
r_occludeemaxarea : 0 : , "matsys" : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : , "matsys" : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : , "matsys" : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : , "matsys" : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat", "matsys" : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level : -1 : , "cheat", "matsys" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : , "matsys" : 0=Off, 1=On, 2=Show Errors
r_rootlod : 0 : , "matsys" : Root LOD
r_shadowrendertotexture : 0 : , "matsys" :
r_showenvcubemap : 0 : , "cheat", "matsys" :
r_skin : 0 : , "cheat", "matsys" :
r_spray_lifetime : 2 : , "matsys" : Number of rounds player sprays are visible
r_sse : cmd : :
r_sse2 : cmd : :
r_staticpropinfo : 0 : , "matsys" :
r_teeth : 1 : , "matsys" :
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_vehicleDrawDebug : 0 : , "sv", "cheat" :
r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
r_visocclusion : 0 : , "cheat", "matsys" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces : 0 : , "sv", "cheat" :
r_waterforceexpensive : 0 : , "matsys" :
r_waterforcereflectentities : 0 : , "matsys" :
rate : 10000 : , "user", "matsys" : Max bytes/sec the host can receive data
rcon_password : 0 : , "norecord", "matsys" : remote console password.
rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
scene_flatturn : 1 : , "sv" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_mem : cmd : : Spew memory usage for .vcds in the instanced scene resource manager.
scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
servercfgfile : 0 : , "sv" :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster : cmd : : add/remove/enable/disable master servers
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
showhitlocation : 0 : , "sv" :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
singlestep : 0 : , "cheat", "matsys" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
sk_npc_arm : 1 : , "sv" :
sk_npc_chest : 1 : , "sv" :
sk_npc_head : 2 : , "sv" :
sk_npc_leg : 1 : , "sv" :
sk_npc_stomach : 1 : , "sv" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
skill : 1 : , "a", "matsys" : Game skill level (1-3).
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
snd_foliage_db_loss : 4 : , "cheat", "matsys" :
snd_gain : 1 : , "cheat", "matsys" :
snd_gain_max : 1 : , "cheat", "matsys" :
snd_gain_min : 0 : , "cheat", "matsys" :
snd_refdb : 60 : , "cheat", "matsys" :
snd_refdist : 36 : , "cheat", "matsys" :
snd_restart : cmd : : Restart sound system.
snd_vox_captiontrace : 0 : , "matsys" : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : , "matsys" :
snd_vox_sectimetout : 300 : , "matsys" :
snd_vox_seqtimetout : 300 : , "matsys" :
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spike : cmd : : generates a fake spike
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , "sv" :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 5 : , "sv", "nf", "rep" :
sv_airaccelerate : 10 : , "sv", "nf", "rep" :
sv_allow_color_correction : 1 : , "rep", "matsys" : Allow or disallow clients to use color correction on this server.
sv_allow_wait_command : 1 : , "rep", "matsys" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : , "matsys" : Allow clients to download files
sv_allowupload : 1 : , "matsys" : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , "sp", "sv" : If set, server only simulates entities on alternate ticks.
sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : , "matsys" : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep", "matsys" : Allow cheats on server
sv_client_cmdrate_difference : 20 : , "rep", "matsys" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_interpolate : -1 : , "rep", "matsys" : This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client
sv_client_max_interp_ratio : 2 : , "rep", "matsys" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep", "matsys" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep", "matsys" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_consistency : 1 : , "rep", "matsys" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf", "matsys" : Contact email for server sysop
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : , "matsys" : Make sure entities correctly report whether or not their network data has changed.
sv_deltaprint : 0 : , "matsys" : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : , "matsys" : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , "rep", "matsys" : Location from which clients can download missing files
sv_enableoldqueries : 0 : , "matsys" : Enable support for old style (HL1) server queries
sv_filterban : 1 : , "matsys" : Set packet filtering by IP mode
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload : 0 : , "a", "matsys" : Force server side preloading.
sv_friction : 4 : , "sv", "nf", "rep" : World friction.
sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
sv_instancebaselines : 1 : , "matsys" : Enable instanced baselines. Saves network overhead.
sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
sv_lan : 0 : , "matsys" : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , "a", "matsys" : Log server information to only one file.
sv_logbans : 0 : , "a", "matsys" : Log server bans in the server logs.
sv_logblocks : 0 : , "matsys" : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 : , "matsys" :
sv_logecho : 1 : , "a", "matsys" : Echo log information to the console.
sv_logfile : 1 : , "a", "matsys" : Log server information in the log file.
sv_logflush : 0 : , "a", "matsys" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a", "matsys" : Folder in the game directory where server logs will be stored.
sv_massreport : 0 : , "sv" :
sv_master_legacy_mode : 1 : , "matsys" : Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket : 1 : , "matsys" : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : , "matsys" : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : , "matsys" : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : , "matsys" : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate : 40 : , "rep", "matsys" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 15000 : , "rep", "matsys" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : , "matsys" : Maximum replay time in seconds
sv_maxspeed : 320 : , "sv", "nf", "rep" :
sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
sv_maxupdaterate : 67 : , "rep", "matsys" : Maximum updates per second that the server will allow
sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_mincmdrate : 0 : , "rep", "matsys" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 4000 : , "rep", "matsys" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , "rep", "matsys" : Minimum updates per second that the server will allow
sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_password : 0 : , "nf", "prot", "norecord", "matsys" : Server password for entry into multiplayer games
sv_pausable : 0 : , "nf", "matsys" : Is the server pausable.
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_kick_clients : 1 : , "matsys" : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace : 0 : , "matsys" : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty : 0 : , "matsys" : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : , "matsys" : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : , "matsys" : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : , "matsys" : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : , "matsys" : Number of seconds to track failed rcon authentications
sv_region : 0 : , "matsys" : The region of the world to report this server in.
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed : 200 : , "sv", "nf", "rep" :
sv_runcmds : 1 : , "sv" :
sv_sendtables : 0 : , "matsys" : Force full sendtable sending path.
sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_stats : 1 : , "matsys" : Collect CPU usage stats
sv_stepsize : 18 : , "sv", "nf", "rep" :
sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stressbots : 0 : , "matsys" : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch : 0 : , "sv", "rep" :
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_timeout : 65 : , "matsys" : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
sv_unlag : 1 : , "sv" : Enables player lag compensation
sv_unlag_debug : 0 : , "sv" :
sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters : 1 : , "a", "sv" :
sv_visiblemaxplayers : -1 : , "matsys" : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : , "matsys" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , "a", "nf", "matsys" :
sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
sv_waterdist : 12
_________________ Моя характеристика с детского сада: Хорошо кушает, спит, гуляет! Прошло много лет, ничего не изменилось.
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