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ВСЕ серверные команды! https://drivesource.ru/viewtopic.php?f=20&t=282 |
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Автор: | 951 [ 22 апр 2007, 14:21 ] |
Заголовок сообщения: | ВСЕ серверные команды! |
Уважаемые админы и пользователь, прошу вас сказать все серверные команды для css (на русском языке) И как сделать чтоб выбирались карты как у вас на сервере, и когда подключаешься к серверу где изменить текст (в самом начале)? |
Автор: | Kaschenko [ 22 апр 2007, 23:21 ] |
Заголовок сообщения: | Re: ВСЕ серверные команды! |
Цитата: 951 писал(a): Уважаемые админы и пользователь, прошу вас сказать все серверные команды для css (на русском языке)
И как сделать чтоб выбирались карты как у вас на сервере, и когда подключаешься к серверу где изменить текст (в самом начале)? mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 0 : , "sv", "nf" : mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing players mp_autoteambalance : 0 : , "sv", "nf" : mp_buytime : 0 : , "sv", "rep" : How many minutes after round start players can buy items for. mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_dump_timers : cmd : : Prints round timers to the console for debugging mp_dynamicpricing : 0 : , "sv", "nf", "rep" : Enables or Disables the dynamic weapon prices mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies mp_falldamage : 1 : , "sv", "nf" : mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 1 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_freezetime : 0 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts mp_friendlyfire : 1 : , "sv", "nf", "rep" : mp_hostagepenalty : 0 : , "sv", "nf" : Terrorist are kicked for killing too much hostages mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T} mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns. mp_limitteams : 20 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check) mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_playerid : 1 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar mp_restartgame : 0 : , "sv", "nf", "rep" : If non-zero, game will restart in the specified number of seconds mp_roundtime : 3 : , "sv", "nf", "rep" : How many minutes each round takes. mp_spawnprotectiontime : 0 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart. mp_startmoney : 1060 : , "sv", "rep" : amount of money each player gets when they reset mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_timelimit : 35 : , "sv", "nf", "rep" : game time per map in minutes mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes} mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 20 : , "sv", "rep" : max number of rounds one team can win before server changes maps sv_accelerate : 5 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp", "sv" : If set, server only simulates entities on alternate ticks. sv_autosave : 1 : : Set to 1 to allow autosaves. sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_client_cmdrate_difference : 5 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_interpolate : -1 : , "rep" : This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client sv_client_max_interp_ratio : 2 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : : Contact email for server sysop sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_enableoldqueries : 1 : : Enable support for old style (HL1) server queries sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a" : Force server side preloading. sv_friction : 4 : , "sv", "nf", "rep" : World friction. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead. sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_massreport : 0 : , "sv" : sv_master_legacy_mode : 1 : : Use old (outside-of-Steam) code to communicate with master servers. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_maxcmdrate : 101 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 20000 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : : Maximum replay time in seconds sv_maxspeed : 320 : , "sv", "nf", "rep" : sv_maxunlag : 0 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 101 : , "rep" : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_mincmdrate : 67 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 20000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 67 : , "rep" : Minimum updates per second that the server will allow sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_precacheinfo : cmd : : Show precache info. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_rcon_banpenalty : 15 : : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : : Enable/disable rcon logging. sv_rcon_maxfailures : 5 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : 3 : : The region of the world to report this server in. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_runcmds : 1 : , "sv" : sv_sendtables : 0 : : Force full sendtable sending path. sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none). sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 0 : : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep" : sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "rep" : sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 100 : : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics sv_unlag : 1 : , "sv" : Enables player lag compensation sv_unlag_debug : 0 : , "sv" : sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_visiblemaxplayers : 32 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 0 : , "a", "nf" : sv_wateraccelerate : 10 : , "sv", "nf", "rep" : sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep" : |
Автор: | Padonak [ 23 апр 2007, 16:30 ] |
Заголовок сообщения: | Re: ВСЕ серверные команды! |
Цитата: 951 писал(a): ..., и когда подключаешься к серверу где изменить текст (в самом начале)?
Это надо править файл MOTD.TXT |
Автор: | BuslaeV [ 23 апр 2007, 19:07 ] |
Заголовок сообщения: | |
Нужно чтобы на КВ сервере автоматически можно было запустить ножевой раунд, 3 рестарта и смену комманд после Н-го количества раундов, нашел вариант с запуском скрипта, но эту тему не пропускает ZBlock, если знаете подскажите другой способ=) |
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