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*Drive* - Counter Strike Source
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 Заголовок сообщения: ВСЕ серверные команды!
СообщениеДобавлено: 22 апр 2007, 14:21 
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Уважаемые админы и пользователь, прошу вас сказать все серверные команды для css (на русском языке)

И как сделать чтоб выбирались карты как у вас на сервере, и когда подключаешься к серверу где изменить текст (в самом начале)?


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 Заголовок сообщения: Re: ВСЕ серверные команды!
СообщениеДобавлено: 22 апр 2007, 23:21 
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951 писал(a): Уважаемые админы и пользователь, прошу вас сказать все серверные команды для css (на русском языке)

И как сделать чтоб выбирались карты как у вас на сервере, и когда подключаешься к серверу где изменить текст (в самом начале)?

mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 0 : , "sv", "nf" :
mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing players
mp_autoteambalance : 0 : , "sv", "nf" :
mp_buytime : 0 : , "sv", "rep" : How many minutes after round start players can buy items for.
mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
mp_decals : 200 : , "a" :
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_dump_timers : cmd : : Prints round timers to the console for debugging
mp_dynamicpricing : 0 : , "sv", "nf", "rep" : Enables or Disables the dynamic weapon prices
mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies
mp_falldamage : 1 : , "sv", "nf" :
mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
mp_flashlight : 1 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_fraglimit : 0 : , "sv", "nf" :
mp_freezetime : 0 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
mp_friendlyfire : 1 : , "sv", "nf", "rep" :
mp_hostagepenalty : 0 : , "sv", "nf" : Terrorist are kicked for killing too much hostages
mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
mp_limitteams : 20 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_playerid : 1 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
mp_restartgame : 0 : , "sv", "nf", "rep" : If non-zero, game will restart in the specified number of seconds
mp_roundtime : 3 : , "sv", "nf", "rep" : How many minutes each round takes.
mp_spawnprotectiontime : 0 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
mp_startmoney : 1060 : , "sv", "rep" : amount of money each player gets when they reset
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_timelimit : 35 : , "sv", "nf", "rep" : game time per map in minutes
mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_weaponstay : 0 : , "sv", "nf" :
mp_winlimit : 20 : , "sv", "rep" : max number of rounds one team can win before server changes maps
sv_accelerate : 5 : , "sv", "nf", "rep" :
sv_airaccelerate : 10 : , "sv", "nf", "rep" :
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , "sp", "sv" : If set, server only simulates entities on alternate ticks.
sv_autosave : 1 : : Set to 1 to allow autosaves.
sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_client_cmdrate_difference : 5 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_interpolate : -1 : , "rep" : This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client
sv_client_max_interp_ratio : 2 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : : Contact email for server sysop
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_enableoldqueries : 1 : : Enable support for old style (HL1) server queries
sv_filterban : 1 : : Set packet filtering by IP mode
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_friction : 4 : , "sv", "nf", "rep" : World friction.
sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_massreport : 0 : , "sv" :
sv_master_legacy_mode : 1 : : Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate : 101 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 20000 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxspeed : 320 : , "sv", "nf", "rep" :
sv_maxunlag : 0 : , "sv" : Maximum lag compensation in seconds
sv_maxupdaterate : 101 : , "rep" : Maximum updates per second that the server will allow
sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_mincmdrate : 67 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 20000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 67 : , "rep" : Minimum updates per second that the server will allow
sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games
sv_pausable : 0 : , "nf" : Is the server pausable.
sv_precacheinfo : cmd : : Show precache info.
sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty : 15 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 5 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_region : 3 : : The region of the world to report this server in.
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed : 200 : , "sv", "nf", "rep" :
sv_runcmds : 1 : , "sv" :
sv_sendtables : 0 : : Force full sendtable sending path.
sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_stats : 0 : : Collect CPU usage stats
sv_stepsize : 18 : , "sv", "nf", "rep" :
sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch : 0 : , "sv", "rep" :
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_timeout : 100 : : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics
sv_unlag : 1 : , "sv" : Enables player lag compensation
sv_unlag_debug : 0 : , "sv" :
sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
sv_visiblemaxplayers : 32 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 0 : , "a", "nf" :
sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
sv_waterfriction : 1 : , "sv", "nf", "rep" :


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 Заголовок сообщения: Re: ВСЕ серверные команды!
СообщениеДобавлено: 23 апр 2007, 16:30 
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padonki
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951 писал(a): ..., и когда подключаешься к серверу где изменить текст (в самом начале)?



Это надо править файл MOTD.TXT

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Моя характеристика с детского сада: Хорошо кушает, спит, гуляет! Прошло много лет, ничего не изменилось.
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 Заголовок сообщения:
СообщениеДобавлено: 23 апр 2007, 19:07 
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Нужно чтобы на КВ сервере автоматически можно было запустить ножевой раунд, 3 рестарта и смену комманд после Н-го количества раундов,
нашел вариант с запуском скрипта, но эту тему не пропускает ZBlock, если знаете подскажите другой способ=)

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